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Peter Sanitra
PeterSanitra



Location:
Prague, Slovakia

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Czech, English, German, Slovak

Member Since:
November 2002

Last Updated:
14 July 2008

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So What...
ZBrush
November 2004


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Using my usual technique I started the modeling with zbrush z-speheres, but the converted to poly and subdivine while adding detail in each level.I use projection master for texturing and reference photos too. Started with basis 4 layer shader I tweak speculars to achieve wet look effect.Final composition done in Photoshop.
All done in 7 hours.
wires included

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