Peter Sanitra PeterSanitra Location: Prague, Slovakia Language(s):
Czech, English, German, Slovak Member Since: November 2002 Last Updated: 14 July 2008 Portfolio Views: 27553 Chosen as Favorite: 58
Groups:
So What... ZBrush November 2004
Share This
Using my usual technique I started the modeling with zbrush z-speheres, but the converted to poly and subdivine while adding detail in each level.I use projection master for texturing and reference photos too. Started with basis 4 layer shader I tweak speculars to achieve wet look effect.Final composition done in Photoshop.
All done in 7 hours.
wires included
Waiting for reply...